totalbyte.blogg.se

Starcraft protoss mission 7
Starcraft protoss mission 7













After three years of development, work on the game was postponed in 2004. Unlike the previous real-time strategy games in the series, Ghost was to be a stealth-action game. In 2001, StarCraft: Ghost began development under Nihilistic Software. Most of the original development team for StarCraft returned to work on the game's official expansion pack, Brood War the game's development began shortly after StarCraft was released. StarCraft also marked the creation of Blizzard Entertainment's film department the game introduced high quality cinematics integral to the storyline of the series.

starcraft protoss mission 7

The game debuted at E3 1996, and uses a modified Warcraft II game engine. Blizzard Entertainment began planning StarCraft in 1995, with a development team led by Metzen and Phinney.















Starcraft protoss mission 7