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Portal 2 elevator shaft
Portal 2 elevator shaft









In the Replace Variable section, there should be two fields that say “$arrival_video” and “$departure_video”. Next, you’ll want to want to find your arrival_departure_transition_ents and open its properties. First, here’s a page on the VDC with the video names:įor this, I’ll be using the video aperture_logo.bik If they still look like they did before, then reread this section, and ensure that everything is spelled correctly.Ī working set of elevator screens, currently displaying no video If the screens are pure white in-game, then congratulations! You now have working elevator screens. Now save and close the instance, and run the map. The second logic_relay that you should edit for the Departure Elevator OnTrigger > Enable (The departure version doesn’t have a delay)

portal 2 elevator shaft

OnTrigger > video_script > RunScriptCode> StartVideo(DEPARTURE_VIDEO,23,2) It’s mostly the same, except you’ll want to change the Target Entity from to and you’ll want to change StartVideo(ARRIVAL_VIDEO,23,2) to StartVideo(DEPARTURE_VIDEO,23,2). You’ll want to do the same for the Departure Elevator instances too. The first logic_relay that you should edit for the Arrival Elevator Next, you’ll want to add a new Output, OnTrigger > Enable > 0.10 (0.10 is the Delay!) So it should look like OnTrigger > video_script > RunScriptCode > StartVideo(ARRIVAL_VIDEO,23,2) Replace the parameter with StartVideo(ARRIVAL_VIDEO,23,2). Here, you should see an output that goes like OnTrigger > video_script > RunScriptCode > StartDestructedArrivalVideo(23,2), you’re going to want to edit this. Open its properties and go to the Outputs tab.

portal 2 elevator shaft

Then you’ll want to find a logic_relay with the name signs_on (it should be on the floor next to the logic_script entity). This is quite a simple and permanent fix, to start, simply select the elevator logic instance (Not the base!) and edit it.











Portal 2 elevator shaft